Game Engine Build Checklist: 10 Steps from Concept to First Playable
Building a game engine from scratch is a monumental task that many developers dream of, but few execute successfully. This comprehensive guide provide...
8 articles in this category
Building a game engine from scratch is a monumental task that many developers dream of, but few execute successfully. This comprehensive guide provide...
Profiling GPU shaders is a critical skill for game developers and engine engineers aiming to optimize rendering performance. This practical guide prov...
Every game engine eventually needs an event system. It starts simple: a few delegates for input and collision callbacks. Then the team grows, features...
Every game engine team eventually faces the same question: should we hard-code the game loop's behavior, or should we drive it from external data? The...
If you have ever played a game where footsteps cut out abruptly or environmental reverb sounds like a wet cardboard box, you know how quickly bad audi...
Every game engine developer hits a point where off-the-shelf physics libraries feel like a black box. Maybe you need custom behavior for a rope-swing ...
Introduction: The Performance Imperative and the Object-Oriented BottleneckFor over ten years, I've consulted with studios ranging from ambitious indi...
Introduction: Why Build from Scratch in a World of Game Engines?When I first tell clients or junior developers that I advocate building renderers from...